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Drindall's Keep: Battle for the Sky
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Author:  Tikvah [ Sun Mar 26, 2017 9:48 pm ]
Post subject:  Re: Drindall's Keep: Battle for the Sky

We have successfully angered a unicorn.

bookworm, Moontide, Skid, and Arkan each get 1 XP.

Author:  bookworm [ Sun Apr 02, 2017 4:03 pm ]
Post subject:  Re: Drindall's Keep: Battle for the Sky

Title TBD, Part 5
Quote:
19:00 bookworm is now known as Victor
19:01 Skid is now known as Gromit
19:01 Moontide is now known as Ookook
19:01 Arkan is now known as Greystone
19:02 <Gromit>: Okay, who wants to tell the Count the bad news?
19:02 <Victor>: We head back upstairs
19:03 <Victor>: If no one approaches us we go outside
19:03 <Tikvah_GMing>: Everything upstairs seems about the same as before. You notice that it is late afternoon.
19:03 Victor steps a little ways from the door and motions to the others "Reconvene."
19:04 <Victor>: "Before this gets too convoluted we need to review everyone's thoughts on the situation; I think we all think something different is going on at the moment."
19:04 <Victor>: "I'm gathering that Gromit's suspicion is we were sent to kidnap the kid as a ruse order to hide the Count's real goal of thwarting his kismet potion?"
19:05 <Gromit>: That's one option, yes.
19:05 <Victor>: "I'm not in line with that theory myself, due to the reason for us targeting Justin specifically being explained as related to the monsters."
19:05 <Victor>: "It's not unreasonable to imagine being sent to do something under a false pretense of an explanation that brings about the true intended consequence without making it known, but in this particular instance it seems unrealistic to be what this is, to me."
19:05 <Victor>: "Remember that this is all assuming the Count knew that the kid is a kid and the faux objective was less than forthcoming for reasons unknown, even though he knew we would realize what was really going on as soon as we got here, and he was okay with that."
19:06 <Victor>: "But if he was okay with us realizing that, I don't see why he would add further obfuscation to our mission. If this was about the potion he would have just said that. Our mission wouldn't be 'arrest this guy for making monsters' it would have been 'steal and/or stop this research' straightforward like."
19:06 Victor shrugs
19:07 <Gromit>: "Historically, the count has sent us on a mission with an unclear briefing that resulted in high civilian casualties and an unclear payoff."
19:07 <Victor>: "True."
19:07 <Victor>: "But I also find it unlikely he actually knew about this potion at all. It's just a random kid's play, I don't see how word would have spread around. I admit it's quite the interesting coincidence coming right after the last mission, but a coincidence is all I currently think it is."
19:08 <Gromit>: So you'd like to just go back and tell him that the mission was unneccessary?
19:08 <Victor>: "That's where I'm leaning at the moment, but of course with some precautions in place in case that's not the case."
19:09 <Victor>: "Whatever we end up deciding is the most likely case, we'll plan for all other options still."
19:09 <Gromit>: "See, I don't think he expected us to ask this many questions before carrying out our goal. All we /had/ to do was ID the target and snatch him."
19:10 <Gromit>: "And if he's testing us for ability to carry out orders regardless of moral objections, going back would be seen as a straight failure."
19:10 <Victor>: "So you think he wanted us to realize something was off with the intel but follow through anyway?"
19:11 <Victor>: "It's a distinct possibility I don't discount, but I'm currently still of the belief personally that the Count just acted on incomplete intel. Whether it was a mistake or intentionally supplied to them faulty remains unknown, and is very important to find out."
19:11 <Victor>: "Things could still be as sinister as you suspect, but for a different reason from a different source."
19:11 <Gromit>: "Or not question it. Here's the real question: Let's say we take the boy back along with our report that this all seems unnecessary. Do we trust him to leave the boy unharmed?"
19:11 <Victor>: "No."
19:11 Greystone is frowning, his usual thinking face.
19:12 <Victor>: "We're definitely not taking him with us, whatever we decide."
19:12 <Victor>: "I have an idea for that if it comes to it."
19:13 <Victor>: "We need to do more digging to see how we think we ultimately need to proceed."
19:13 <Victor>: "I'm just not sure for what exactly."
19:13 <Ookook>: We could go back and fake the boys death.
19:13 <Victor>: That was more or less what I was thinking
19:13 <Victor>: I'll detail when it's time, if it seems the prudent plan
19:13 Greystone speaks up.
19:13 <Greystone>: "Do any of you know much of Drindall?"
19:14 <Gromit>: "He's impatient and is madder about arriving a day late than that fact that a chunk of city got blown up?"
19:15 <Greystone>: [I failed a knowledge check some time ago, if any of you haven't tried for knowledge of Drindall, now would be a good time.]
19:15 <Gromit>: "He's had us attack a military warehouse and an orphanage so far?"
19:16 <Gromit>: "HIS alchemist is currently the most likely candidate for creating the monsters that attacked the nearby village?"
19:16 Victor points at Gromit and nods
19:17 <Gromit>: "He's collecting artifacts, including one that's supposed to greatly enhance a Kismet power, while eliminating machines and potions that could nullify them?"
19:17 <Victor>: Is that what he's doing?
19:18 <Victor>: That's what we're still not sure about. Could just be circumstantial
19:18 <Gromit>: It would be the result of us completing this mission
19:18 <Victor>: It would, but does he know that
19:18 <Gromit>: The artifact thing is a done deal though.
19:18 <Greystone>: But circumstantially, yes, that is what he appears to be doing.
19:19 <Greystone>: Could he be trying to rise to power in these politically volatile times?
19:20 <Gromit>: That looks like the general direction he's pushing.
19:20 <Gromit>: Also: He's a Count, which automatically makes him 35% more evil.
19:20 <Victor>: I just can't get past this:
19:20 <Victor>: If you think he 'trusted' us to take the kid even when things didn't line up - he would have also trusted us to carry out the real mission intent
19:21 <Victor>: Misdirecting our task would be unecesary and illogical on top of misdirecting our target
19:21 <Gromit>: Well, our task remains the same. Take the kid, burn his lab.
19:23 <Gromit>: And if /he/ believes his intel was good enough, then we just got blinded by enemy manipulation and aren't competent anyway.
19:23 <Victor>: Exactly
19:23 <Victor>: But that's a completely different situation
19:24 Victor sighs
19:24 <Gromit>: Just that we're kinda sunk either way.
19:25 <Victor>: In a sense
19:25 <Victor>: But the latter would be much more desirable
19:25 <Victor>: Or at least easier to proceed under
19:25 <Ookook>: We could just flee in terror to a different country or something.
19:25 <Ookook>: We could likely out run the law with the war and all
19:25 <Gromit>: So, fake that we completed the mission as best we can, then see what more we can learn?
19:26 <Victor>: "Shall we speak with the unicorn? I don't know if it can help us with anything relevant to this anymore, but since we're here."
19:27 <Gromit>: "Might as well. If we need to burn this place and hussle the children off it would be better not to have her stab us in the back."
19:27 <Greystone>: "Well, as for me gentlemen, I can go no longer without speaking to the creature."
19:28 <Victor>: We look around for it then
19:28 <Gromit>: Was it unicorns that are supposed to be wise?
19:29 <Greystone>: Very.
19:29 <Tikvah_GMing>: You see the unicorn standing near a wall, watching a small group of children playing a game of hopscotch.
19:30 <Greystone>: Well, I approach.
19:31 <Tikvah_GMing>: She notices your approach and looks at you.
19:31 <Greystone>: Can unicorns speak normally or telepathically?
19:31 <Tikvah_GMing>: Normally.
19:31 <Tikvah_GMing>: As far as you know.
19:33 Greystone gives a slight respectful bow at the waist, fist on chest as he approaches.
19:34 <Tikvah_GMing>: The unicorn nods in return, but doesn't speak.
19:36 <Greystone>: "Greetings, wild one."
19:36 <Greystone>: "I must confess, I have not met a unicorn prior, and I must plead ignorance to inquire, do you speak in a normal fashion, and if so, would you be willing to discourse with me a time?"
19:37 <Greystone>: (Or 'us'. none of the others said if they followed.)
19:38 <Victor>: I said we're looking for it, then we found it, it should follow that we approached it
19:38 <Greystone>: (Naturally, but one cannot be perfectly sure.)
19:38 <Tikvah_GMing>: "My name is Wikolia, traveller. What do you have to say?" When she speaks you hear a voice, but the unicorn's mouth doesn't seem to move.
19:40 <Ookook>: I look at the unicorn through my telescope
19:40 <Greystone>: [Dash it all, I know a lot about unicorns, but now I'm panicking that that they might be different in this world. I wanted to say Ancient One, but what if Unicorns are not eternalistic in this world, and it's a young one, and it would be offended? Etc.]
19:41 <Tikvah_GMing>: Ookook, you see a unicorn.
19:46 <Gromit>: What do you want to ask the unicorn?
19:47 <Greystone>: "First, I must wonder what leads a Child of the Forest to take hostel among humans, for such a thing as ean been unheard of."
19:48 <Tikvah_GMing>: "It is not strange for a unicorn to helps those who need it."
19:50 <Greystone>: [Not strange, but unusual. Alright, need to adjust to what that statement implies.]
19:52 <Ookook>: "Do you believe the Count is evil?"
19:52 <Greystone>: "That is so, but a unicorn outside of its forest is not devoid of the mark of strangeness. How came you to-"
19:52 <Greystone>: *is interrupted by the monkey*
19:53 <Greystone>: Ookook's faith in the wisdom and goodness of unicorns is unmatched.
19:55 <Tikvah_GMing>: "What brought me to this place is my business, and has no need to be known by others."
19:55 <Tikvah_GMing>: "I have not seen the Count for many, many years. Who can say what changes the years have wrought?"
19:56 <Victor>: [Implying evil would be a change? So as far as she knows he's okay?]
19:56 <Ookook>: When you last saw the Count was he evil?
19:57 <Tikvah_GMing>: "He was young, and wholeheartedly loyal to his country."
19:57 <Tikvah_GMing>: "He held his loyalty above anything else."
19:58 Greystone is just barely visibly bridled by this straightforward demand upon a unicorn for information.
19:59 <Ookook>: Loyalty to who?
20:00 <Greystone>: "His country," repeats Greystone through his teeth.
20:00 <Ookook>: "oh"
20:00 <Greystone>: "Yes. Quite."
20:01 <Greystone>: *returns his attention to the unicorn*
20:03 <Tikvah_GMing>: "It brought him great fame, but also was the cause of several troubles."
20:04 <Greystone>: *waits with resignation for one of the others to say: "Troubles?"*
20:05 <Ookook>: "Do perhaps you happen to know a squid person named House?"
20:06 <Greystone>: Or the monkey could completely change the subject.
20:06 <Tikvah_GMing>: "House?" Wikolia seems to smile slightly. "He is an interesting creature. Not even I know his origin. But I assure you, he means no harm."
20:10 <Gromit>: Eh, what's the worst that could happen.
20:11 <Greystone>: "We are here at this orphanage for reason of being on a mission for Drindall, Fair One. The matter in question has caused some confusion and perturbation to me and my companions."
20:12 <Tikvah_GMing>: "You are Count Drindall's minions?"
20:12 <Gromit>: "Reluctant minions at this point."
20:13 <Tikvah_GMing>: "But minions nonetheless."
20:14 <Greystone>: "Seeking employ, we have recently taken up positions under Drindall as retainers."
20:14 <Gromit>: "If we can't get some clarity on The Count's motives, I think we can consider our employment terminated."
20:15 <Tikvah_GMing>: "I'm afraid I cannot provide you with any clarity about the Count's motives."
20:17 <Victor>: "What can you tell us about Justin?"
20:18 <Tikvah_GMing>: "Justin is a child under my care." Wikolia's voice is distinctly icy.
20:18 <Tikvah_GMing>: The sun is starting to go down.
20:19 <Victor>: "I mean about him. He seems like a good kid."
20:20 <Tikvah_GMing>: "Why do you need to know about him? Is he part of your 'mission'?"
20:21 <Victor>: "I've never encountered a child with a kismet, let alone a whole house."
20:21 <Tikvah_GMing>: "You haven't looked."
20:21 <Victor>: "That is true."
20:22 <Tikvah_GMing>: "Alchemists are always taking unwanted children to use in their disgusting experiments."
20:22 <Victor>: [How dark has it gotten?]
20:22 <Tikvah_GMing>: <Tikvah_GMing> The sun is starting to go down
20:22 <Victor>: Yes
20:23 <Victor>: = what level of darkness yet
20:23 <Tikvah_GMing>: It's not dark yet.
20:23 <Tikvah_GMing>: There's a bit of sunlight shining on the tops on the trees.
20:23 <Victor>: [I'm done with her for now, but if Greystone isn't go ahead and continue]
20:24 <Greystone>: Unaggressively: "Perhaps you could suggest what could have led to the count believing Justin responsible for some wayward monstrosities."
20:24 <Gromit>: aaand now you've done it.
20:25 <Victor>: And you facepalm at stuff we do?
20:25 <Gromit>: Only way out is to spill the whole situation now.
20:25 <Victor>: No
20:25 <Victor>: Absolutely not the only way
20:25 <Gromit>: Well, there's running.
20:25 <Tikvah_GMing>: "Drindall thinks Justin is responsible for the monster attacks?"
20:26 <Greystone>: "Or someone under Drindall."
20:27 <Greystone>: "This is what has caused us the confusion I spoke of."
20:27 <Gromit>: "That was the intel we were sent out here with, along with the order to retrieve the boy by name, and destroy his research."
20:28 <Tikvah_GMing>: "It would be best for you to leave."
20:28 <Greystone>: [Gromit!]
20:28 <Gromit>: "Either an honest mistake, or The Count has a vendetta against your charges."
20:28 <Greystone>: [Your choice of words!]
20:29 <Tikvah_GMing>: "I will not allow the minions of any who wishes harm to my charges to remain. Leave."
20:30 <Gromit>: "Fair enough. Take the warning though."
20:30 Gromit withdraws.
20:30 Victor backtracks to the gate
20:30 <Greystone>: [Well, naught had been said of harm until Gromit threw he word 'retrieve' in there. Darn you.]
20:31 <Victor>: You started on the subject
20:32 <Greystone>: And I know how to handle such subjects! With tact and careful word selection!
20:33 <Victor>: "Should we find a room for the night, or are we in danger here now?"
20:33 Victor crosses his arms
20:33 <Gromit>: "I think we've got a couple days until people start hunting us."
20:34 <Victor>: I didn't mean because of people.
20:34 <Greystone>: "Ancient One, I would never be so foolish as to attempt harm to the companion of a unicorn."
20:35 <Victor>: You're still there?
20:35 <Greystone>: [It would seem I am standing here alone now.]
20:35 <Victor>: Yes you are
20:35 <Tikvah_GMing>: "Leave. Now."
20:35 <Victor>: Exactly ^
20:36 <Greystone>: *court bow* "As you wish."
20:36 Greystone withdraws
20:36 <Gromit>: "Unicorn can't take off to chase us without leaving Justin unprotected. If she /does/ show up, we'll know she's found somewhere secure to hide him."
20:36 <Greystone>: WHY WOULD SHE CHASE US?
20:36 <Greystone>: Unicorns do not leave a location without a strong reason.
20:36 <Gromit>: "We're minions of The Count, who has evil plans."
20:37 <Gromit>: "Threatening children is a strong reason."
20:38 <Greystone>: We threatened NOBODY. Except for Gromit who kinda, yeah.
20:39 <Greystone>: We were just here to make a few inquiries for all she knew until Gromit dropped that line.
20:39 <Victor>: We're aware of what happened
20:39 <Victor>: We have to deal with it now
20:39 <Gromit>: Sorry, decided to hurry things along a bit.
20:40 <Gromit>: Plus the Unicorn is the guardian of the orphanage, so it seemed fair to let her know.
20:40 <Victor>: Of course we would but I didn't think we were there at that conversation
20:40 <Gromit>: Which conversation?
20:40 <Victor>: The one we just had
20:40 <Gromit>: I'm still not parsing your statement.
20:41 <Victor>: I thought the idea was talk to everyone once to get a feel what to do, go make our plan, then go back around and be straight
20:41 <Victor>: But whatever
20:41 <Gromit>: If she knew the Count back in the day, I'm guessing she has some idea of his power level. Best case, I'm hoping she's got them packed up and disappeared by morning.
20:41 <Victor>: Anyway, I don't know if we're able to get any more insight on what's going on, we might have to just decide what's the most likely scenario or the safest one to bet on and commit. :|
20:42 <Victor>: We can start trying to form the specifics of the plan next time. Hopefully​ Alan is there
20:42 <Victor>: We go find an inn
20:43 <Tikvah_GMing>: There is a small inn in the village, run by the wife of the blacksmith.
20:43 <Victor>: Charge it to our tab
20:43 <Victor>: We gather in my room to plan
20:43 <Victor>: *To Be Continued*
20:43 <Greystone>: I vote for hiking a few miles outside the village and setting up camp.
20:43 <Tikvah_GMing>: Alright. There are some empty rooms that you can use for the night.
20:44 <Victor>: Are we breaking in my room?
20:44 <Gromit>: Sure.
20:44 <Victor>: Okay, think about what you want to bring up in the planning over the week
20:44 <Gromit>: Okay.
20:44 <Tikvah_GMing>: Alright, we're breaking here.
20:44 <Greystone>: I am pretty done with humans now.
20:45 <Tikvah_GMing>: Everyone gets 1 XP.
20:45 <Greystone>: Thank heavens.
20:46 <Greystone>: I have my own plans now.
20:47 <Victor>: That's not good
20:47 <Victor>: Whatever we decide to do here we need to do it together
20:47 <Victor>: You can split when we get back if we live
20:47 <Greystone>: I'm thinking we might well decide to go our own ways.
20:48 <Greystone>: We'll discuss that next time.
20:48 <Greystone>: And if we do I know what I'm doing.
20:49 <Gromit>: If The Count's been playing us I intend to dismantle his whole castle.
20:49 <Gromit>: And then keep the shiny bits.
20:49 <Greystone>: ...
20:49 <Greystone>: I might be willing to help with that.
20:51 <Greystone>: I kinda want that artifact we retrieved.
20:54 <Gromit>: Yeah.
20:54 <Gromit>: Bet it's fixed now.

Author:  Tikvah [ Sun Apr 02, 2017 10:48 pm ]
Post subject:  Re: Drindall's Keep: Battle for the Sky

We spent another session planning.

Skid, Woody, Arkan, and bookworm each get 1 XP.

Author:  bookworm [ Sun Apr 09, 2017 12:10 pm ]
Post subject:  Re: Drindall's Keep: Battle for the Sky

Title TBD, Part the numbers have gotten messed up I'll fix them when I edit the titles in
Quote:
19:09 bookworm is now known as Victor
19:09 Arkan is now known as Greystone
19:09 Woody is now known as Alan
19:10 Skid is now known as Gromit
19:10 <Victor>: Okay, we're in my room at the inn, same evening.
19:11 <Tikvah_GMing>: Yes,
19:11 <Victor>: Is there a window?
19:11 <Tikvah_GMing>: No.
19:11 <Victor>: I'm just standing in a corner then
19:11 <Victor>: "So. I don't know if we're at the point yet of deciding deceiving the Count is definitely the way to go, but in case we do end up going there let me lay out how I see it set up right now so we have some ideas of options forming."
19:12 Victor pauses for input
19:12 Greystone "Hrm."
19:12 <Victor>: "We can't just leave without doing anything, whatever story we go back with needs to be plausibly verifiable if it's checked up on."
19:12 <Victor>: "So I'm thinking we set a real fire, with Robin's knowledge and approval, that does as little damage as possible but would look genuine to observers."
19:13 <Victor>: "Then arrange for Robin to keep Justin out of sight for a week, we go back and report, and figure out if he needs to stay that way or not."
19:13 <Victor>: "We say we found and burned the lab, there was an issue with the apprehension but the primary objective was accomplished and the alchemy has been disrupted."
19:13 <Victor>: "Judge from reactions if they were expecting a different report or a different outcome and send word back to Robin accordingly that either everything's cleared up or Justin should remain disappeared."
19:13 Victor pauses for input again
19:13 <Gromit>: "My best idea is a variant on that. Go on."
19:14 Greystone is processing.
19:14 <Victor>: "We'd need to let Robin know what the full situation is first, make sure it's not a problem for Justin to disappear for good if it comes to be that's what's required."
19:15 <Victor>: "If we gather the Count didn't want us to hurt the boy, either because it was just a test or he didn't realize the truth, we can reveal everything's okay to both sides."
19:16 <Gromit>: "I think the only excuse The Count will accept is that several of us died in the apprehension attempt."
19:16 <Tikvah_GMing>: The count did tell you to bring him in without killing him if possible.
19:17 <Victor>: Yes and it's not
19:17 <Victor>: Possible
19:18 <Gromit>: "I'd propose that Victor goes back, disguised as another of us, to report the partial success and the deaths of the rest of the team. His kismet leaves the best chances of escape if the outcome isn't acceptable."
19:19 <Gromit>: "And if they think it's one of us others, they won't be prepared for the escape attept."
19:19 <Victor>: "I think that's a good plan if the worst case scenario turns out to be the truth."
19:19 <Victor>: "But if it isn't, there's no way out of that story."
19:21 <Alan>: Is there any particular reason we're choosing to be decent people?
19:21 <Alan>: Who says our characters have to be moral? =P
19:21 <Victor>: Are you asking as character or player
19:21 <Gromit>: I like to think of myself as a decent people.
19:21 <Alan>: As a player
19:21 <Greystone>: Well, aren't our characters decent people?
19:22 <Alan>: I don't think that's entirely established yet
19:22 <Victor>: Victor isn't down with endangering a child at the moment
19:22 <Victor>: He's seen some stuff
19:22 <Victor>: Tries to keep dealings moral
19:22 <Alan>: Our characters are mercenaries desperate for cash
19:22 <Victor>: Speak for yourself
19:22 <Gromit>: Well, I'm not desperate enough for cash yet.
19:22 <Victor>: Victor is desperate for nothing
19:23 <Victor>: He voluntarily came here for a change of scenery
19:23 <Greystone>: Well if it's established for bookie, then it is established character-wise, whether it has been clearly seen in story or not.
19:23 <Gromit>: Besides, The Count and his mininos probably have cash we could take, if we end up on opposite sides. =p
19:23 <Alan>: Just saying, as a player, it might be kind of fun to play on the dark side a bit ;P
19:23 <Victor>: If Alan would go that way you're welcome to
19:24 <Victor>: Victor wouldn't
19:24 <Alan>: I don't think he would =P
19:24 <Alan>: Cailean would
19:24 <Alan>: But not Alan
19:24 <Gromit>: Yeah, and the dark-side pay isn't great so far.
19:24 <Greystone>: It could be, but considering all the things Greystone has said about honor, it would be quite out of character at this point.
19:25 <Victor>: I'm still thinking it's just a mistake anyway
19:26 <Victor>: But if we find out the Count is evil and this is the end because we quit on him we should definitely rewind and play an alternate timeline version where we go along with it as evil characters
19:27 <Victor>: Because mine actually has an in-lore backstory opportunity for that to have happened
19:27 <Victor>: Now that you make me think of it
19:27 <Gromit>: Things rarely end well for evil henchmen.
19:28 <Greystone>: Huh, alternate timeline would be fun... though ending our work for Drindall does not necessitate the end of the campaign.
19:28 <Alan>: We could assassinate the Count
19:28 <Gromit>: "As the second part of our plan, I want to lay in wait for whoever comes to follow-up on our mission. Find out what they do, stop them if it's attacking the orphanage."
19:28 <Gromit>: I think evil path or not, I want to end up owning Drindall's castle.
19:28 <Victor>: "Again, great plan if we're absolutely sure that is what's actually going on"
19:28 <Victor>: "But we aren't"
19:29 <Gromit>: "Even if we're wrong the worst state we're in is out of a job with a boss who gives terrible intel."
19:30 <Victor>: "You mean you're finished no matter what the case is?"
19:31 <Gromit>: "Finished working for him? Yes. Finished with him? Not at all."
19:31 <Victor>: "If that's our attitude we shouldn't go back at all then."
19:31 <Victor>: "Mail a resignation letter and let him deal with it."
19:31 <Alan>: I say we warn Robin and head back empty-handed *shrugs*
19:31 <Alan>: What's the worst he'll do to us?
19:31 <Gromit>: "'Disappearing' unfaithful mercenaries was mentioned."
19:32 <Victor>: "Well this changes things."
19:33 <Victor>: "I thought we were trying to salvage the employment for at least one more chance."
19:33 <Victor>: "If you're out no matter what, already decided"
19:33 Victor shrugs
19:33 Greystone rumbles to life.
19:33 <Greystone>: "Gentlemen, the only reason for discussing these courses of action are uncertainty."
19:33 <Greystone>: "If such actions were to prove necessary for the safety of this boy, then that would mean that Drindall's actions were in the wrong."
19:33 Greystone rises to his feet "The only thing to do is to return to Drindall and inform him of the inaccuracy of his information."
19:33 <Greystone>: "If he knowingly wished the death of an innocent boy, then we shall have to take steps."
19:34 <Alan>: "I'm with Greystone. If he didn't know, he'll be as appalled as us. If he did know, we ought not to be working for him."
19:34 <Victor>: I agree on the second
19:34 <Victor>: But why would be be appalled?
19:34 <Gromit>: "Remember the bit where we may have been participants in killing dozens of people in a gigantic explosion, and we didn't get any complaints about that in the debrief."
19:35 <Greystone>: Did he blame us for that explosion? Were we to blame for that explosion?
19:35 <Victor>: The elites did the explosion
19:35 <Victor>: It was planned
19:35 <Victor>: Why would he complain
19:36 <Greystone>: Just kinda ran and then it just kinda blew up, and we though maybe our tiny distraction fire might have caused it.
19:36 <Victor>: We did?
19:36 <Victor>: I never thought that
19:36 <Gromit>: "Which is my point, exactly. He doesn't care much about innocent boys."
19:36 <Alan>: "Perhaps not appalled, but satisfied that we've done our duty"
19:37 <Alan>: Tikvah, can you remind me of my gift from House?
19:37 <Victor>: @Gromit
19:37 <Victor>: "I see what you're getting at, but if he didn't realize it was a kid I think he would care."
19:37 <Victor>: @Alan
19:37 <Victor>: "I still don't understand"
19:38 <Gromit>: "What mystifies you?"
19:38 <Victor>: "We fake-kill the kid so we can claim success so he doesn't kill *us* for failing."
19:39 <Victor>: "Then if he says I didn't mean it you idiots or what do you mean it was a kid we reveal that we didn't actually do it."
19:40 <Alan>: "That seems like a reasonable plan"
19:40 <Tikvah_GMing>: He told you to NOT kill the kid if you can help it.
19:40 <Victor>: Yes, and we can't help it
19:40 <Victor>: We're not taking him back, so he better be dead
19:40 <Victor>: At least at first
19:40 <Greystone>: "Dindall would not take kindly to deception. Nor would that be the honorable path."
19:41 <Victor>: "You're kidding right?"
19:42 <Victor>: "It's clear to explain the 'deception' - if we find it's okay to reveal it - as ensuring the boy's safety until we could ensure what we thought was likely a mistake was indeed a mistake."
19:42 <Victor>: "If he takes issue with that I would quit even though he's not a bad guy."
19:42 <Gromit>: "I suppose we could settle for, 'the kid is wounded and can't be moved, the rest of the party will bring him once he is healed.'"
19:42 <Gromit>: "Let's get a plan in action as fast as possible in any case."
19:42 <Gromit>: Because this has gone on for several sessions now, and the consequences of being wrong can't be as bad as being bored.
19:42 <Alan>: Guys
19:42 <Alan>: I have an idea
19:43 <Alan>: I'm beginning to think House's gifts are more important than we think
19:44 <Alan>: Most of them are clothing, with the exception of the telescope. And most serve no purpose, such as the chocolate. But we haven't tried having one person wear all of them at once
19:45 <Victor>: I thought of that three sessions ago
19:45 <Victor>: But you were never here to check what yours does
19:45 <Alan>: A pair of knee high leather boots. When you put them on, you step into cold, knee-deep water. When you turn the boots upside-down, nothing comes out. You feel cold mud in between your toes.
19:46 <Victor>: When did you figure that out?
19:46 <Victor>: No one ever put them on
19:46 <Tikvah_GMing>: I told him.
19:46 <Victor>: ..
19:46 <Alan>: Tikvah just sent me the description
19:46 <Victor>: So Alan is psychic
19:46 <Tikvah_GMing>: I think he would have figured it out by now.
19:46 <Alan>: I think it's worth a try, and it would only take a moment
19:47 <Victor>: Yeah like I said I wanted to try it a long time ago
19:47 <Victor>: Go for it
19:47 <Greystone>: Sure.
19:47 <Alan>: Alright, with the others' permission, I put on all the articles of clothing and look through the telescope
19:48 <Greystone>: And if nothing particular happens, activate the mask then look again.
19:49 <Tikvah_GMing>: Alan, your feet feel wet and you leave chocolate stains on the telescope. Nothing unusual happens.
19:49 <Alan>: I have a conversation with Victor
19:49 <Alan>: "Hello, my friend"
19:50 <Victor>: Do the pieces match at all?
19:50 <Tikvah_GMing>: No.
19:50 <Victor>: "That's quite a getup."
19:50 <Tikvah_GMing>: Alan's masks shifts until it looks like Victor's face.
19:51 <Alan>: I look through the telescope
19:51 <Tikvah_GMing>: Nothing seems unusual.
19:52 <Alan>: Hold up
19:52 <Greystone>: Guys, I just thought of something.
19:52 <Alan>: Why doesn't one of us have a conversation with Justin?
19:52 <Victor>: Thought of that already
19:52 <Greystone>: To what end?
19:52 <Gromit>: We did. What else do we need to talk to him about?
19:52 <Alan>: We can then bring that person back as our "prisoner"
19:52 <Victor>: We're not kid sized
19:52 <Greystone>: Oh, that idea.
19:53 <Alan>: Well, we're still not certain Drindall knows he's a kid
19:53 <Gromit>: And just as risky as not bringing him back, since the best case of the disguise not breaking is one of us automatically in jail.
19:54 <Victor>: What about this mash of all the plans...
19:54 <Victor>: We go back without the kid, but with a report that the lab has been destroyed, so main objective check
19:55 <Victor>: We say the kid is still recoverable though, if needed, we just wanted to verify that part of the orders
19:55 <Victor>: If he says didn't know it was a kid, or no that part was a test to make sure you wouldn't hurt a kid, we're done
19:55 <Victor>: If he says yeah go get him, we leave, but don't go back
19:56 <Victor>: This gives us a chance to naturally leave the castle after figuring out if there's a problem or not
19:56 <Victor>: Rather than putting everything upfront and being stuck there if he did want us to get the kid and now wants us dead for failing
19:56 <Victor>: ?
19:56 <Gromit>: The Count seems to like early news. If we send one of us back early as a runner, he might accept that.
19:57 <Victor>: Yeah, one stays here, or at least outside the castle, to be 'holding the kid captive' if we do need to go back for him
19:58 <Gromit>: Need more of us to hold a dangerous prisoner. Only need one messenger.
19:58 <Gromit>: See, even if it is a test he'll want to see the kid though.
19:59 <Victor>: Two messengers minimum. Anticipating a bad reception
20:00 <Gromit>: Would two have an easier time getting out?
20:00 <Victor>: Wouldn't have a harder one
20:00 <Gromit>: Unless one of those ones can teleport and the rest can't.
20:01 <Greystone>: Can I clear something up before we continue?
20:01 <Greystone>: 19:59 <Victor>: "We're looking for the shop of Robin Choku"
20:01 <Greystone>: 20:01 <Tikvah_GMing>: "Robin.. Choku?" They look mildly confused. "If you're looking for Robin, you want to head to the old castle West of town. She lives there."
20:01 <Greystone>: THEY LOOKED CONFUSED. "...Choku?"
20:01 <Greystone>: And purification potions are different than "medicine"
20:01 <Greystone>: 18:52 <Tikvah_Gming>: "He is currently hiding in the residence Robin Choku, a salesman who sells quack medicine to the locals."
20:01 <Greystone>: And while "salesman" IS a generic term, Robin IS a woman.
20:01 <Greystone>: "Currently he is in hiding in the village of Vaughan."
20:01 <Greystone>: IN not WEST OF.
20:01 <Greystone>: Guys, were we just in the wrong place this whole time?
20:02 <Greystone>: Wrong Justin?
20:02 <Gromit>: I really doubt that simply for story purposes.
20:02 <Greystone>: It seems odd for a Count to have such horrendously bad information.
20:02 <Victor>: Yes it does, if it's just bad intel
20:02 <Victor>: Like I've been saying - I think it's INTENTIONALLY bad
20:02 <Victor>: The Count is being played
20:02 <Victor>: I noticed those points at the time, but didn't think there was anything to them
20:02 <Victor>: The orphanage sign says Choku, so we have the right place, I assumed the villager just wasn't familiar
20:02 <Victor>: And 'poison cure potion' is medicine
20:02 <Greystone>: Does it cure poison too?
20:02 <Victor>: Yes it does, it was introduced as a poison cure
20:02 <Greystone>: They said it "Purifies anything poisonous." I don't know if drinking it would help a poisoned person.
20:02 <Victor>: Interesting distinction
20:02 <Gromit>: It might cure a person who was poisonous.
20:03 <Greystone>: Alright, those are some good points. Moving on.
20:03 <Alan>: Has anyone considered that Justin really is a powerful wizard with the ability to change appearance?
20:04 <Greystone>: I don't know whether to put it past Tikvah to do that on purpose or not.
20:03 <Victor>: Yes we did
20:03 <Victor>: But we checked for magical disguise
20:03 <Victor>: Negative
20:04 <Gromit>: Yeah, been there, done that.
20:04 <Gromit>: Plus I already have circumstantial evidence that the monsters in question originated in the Count's alchemy lab. They taste the same.
20:04 <Victor>: Right
20:05 <Greystone>: They do?
20:06 <Victor>: So, one other thing we could do before going back is check with others around the town for thoughts
20:06 <Victor>: See if they are as 'confused'? about Robin as that one guy
20:06 <Victor>: What was the in/west thing you were saying?
20:06 <Greystone>: We were told that Justin was IN the town of Vaughan, whereas the villagers sent us OUT of the village to the orphanage.
20:06 <Gromit>: Semantics.
20:06 <Gromit>: Of course, the intel may simply be bad so The Count will have no problem cutting ties if we talk or the mission goes south.
20:06 <Alan>: Also, just a thought, we could give the chocolate gloves to the Count as a "gift" and see what happens when he puts them on
20:07 <Greystone>: IF he puts them. (In front of us.) But worth a try.
20:07 <Gromit>: He might also suspect a trap.
20:08 <Victor>: Then he would have someone inspect them, professionaly
20:08 <Victor>: Which is what Victor wants to do
20:09 <Victor>: You picked the 'right' one to happen to give him Tikvah, don't know if you had any reasoning behind it, but those gloves are really messing with his head right now
20:10 <Victor>: Maybe at the end of the campaign I'll go over what's been going on with his thoughts these past few weeks
20:10 <Victor>: It's interesting how it's played out, at least to me
20:10 <Greystone>: So we face Drindall with this situation, and if he does not explain or repent, as may apply, we go to the king about Drindall's actions.
20:11 <Victor>: You can
20:11 <Victor>: Not me, I'm just cutting out at that point
20:12 Greystone starts to gather his gear.
20:12 <Victor>: But again, I (and Victor) currently honestly don't think it will come to that
20:12 <Victor>: Really betting on the Count being unwitting at the moment
20:12 <Victor>: But need to plan for the alternative just in case
20:13 <Greystone>: In the alternative we resign our employ.
20:13 <Gromit>: So. Can we commit to sending a messenger with news that the mission is successful, and that the rest of the party will be along shortly with the prisoner?
20:13 <Victor>: Probably depends on who the messanger is supposed to be
20:14 <Gromit>: Well, tactically you'd be the best one, as you have optimal escape powers.
20:14 <Victor>: Taken under advisement
20:14 <Gromit>: I actually have a rank in deception though.
20:14 <Gromit>: So, I'd be better at the actual lying.
20:15 <Victor>: A very good point
20:15 <Victor>: And have Ookook buff you
20:15 <Gromit>: He doesn't really have a reason to come.
20:15 <Gromit>: Well, besides the obvious buffing.
20:15 <Victor>: No reason to come, but no reason not to
20:15 <Victor>: Better to have him
20:15 <Victor>: They won't think he's lending anything to holding a prisoner
20:16 <Greystone>: Okay. I have IC this situation.
20:16 <Greystone>: "ENOUGH. I am going to Drindall."
20:16 <Gromit>: "What will you tell him?"
20:17 Greystone grabs his blackpack and heads to the door "That his information did not line up with what was discovered."
20:17 <Victor>: "No. No."
20:17 <Victor>: "It has to be like this, if you insist on the talking"
20:17 <Victor>: "You say the alchemy has been dealt with. Which it has"
20:17 <Victor>: "Get his response. Go from there."
20:18 <Victor>: "Don't start with 'Why did you send us to kidnap an actual kid'"
20:18 <Gromit>: "But if you want to be the messenger, I'm okay with that."
20:19 <Gromit>: "It's just... it might be your funeral."
20:19 <Victor>: "I'm not, but I wasn't much better with anyone else doing it, so"
20:20 <Greystone>: "We have done nothing to prevent whatever has caused those monsters, by 'dealing with the alchemy' or otherwise."
20:20 <Victor>: yes we have
20:20 <Victor>: >_>
20:20 <Alan>: I'm liking Victor's plan. Let's just go with it
20:20 <Victor>: The kid has not been making monsters, and we've scared him to death about it now so he never will
20:20 <Victor>: The actual problem we were sent to solve is soved
20:21 <Victor>: All we need to determine is how many of the details were important to him
20:21 <Victor>: Or even known to him
20:22 <Greystone>: "The apprehension of the causator of the dozens of monster attacks? No. The actual problem is not solved."
20:22 <Victor>: ...
20:22 <Victor>: Have you not paid attention to anything that was said here?
20:22 <Gromit>: "Talking to The Count is probably not going to solve that either."
20:22 <Victor>: The actual monster maker wasn't going to be caught today no matter what we did
20:22 <Victor>: He's not here
20:22 <Victor>: He's a she
20:23 <Victor>: And she's back at the castle
20:23 <Greystone>: You think.
20:23 <Gromit>: "If we go accusing The Count or his senior staff we're probably not going to be the ones surviving the scenario."
20:23 <Gromit>: "Besides, you only have my word that there's even a little evidence."
20:24 <Gromit>: "And, as we noted, I'm a skilled liar."
20:24 <Greystone>: I have no proof of that but this would-be-detective's sniffings.
20:24 <Gromit>: "So... why are you talking to the Count?"
20:24 Victor curses to himself
20:24 <Victor>: "You can say whatever you want, as Gromit says it's your funeral"
20:24 <Victor>: "I was merely trying to present the best way, for all, to proceed and live"
20:24 <Greystone>: "And I do not fear Drindall. Or death, for that matter."
20:25 <Victor>: "It's not about fear!"
20:25 <Victor>: We had this discussion on our first mission!
20:25 Victor stops speaking because he's sure he's in some bizarre twilight realm
20:25 <Alan>: Can we just take an action? Please?
20:25 <Victor>: "I thought we were trying to solve this for all of us."
20:26 <Victor>: "If we're not, that's fine"
20:26 <Victor>: "I can take care of myself"
20:26 <Victor>: "I just want everyone on the same page"
20:27 <Alan>: Well, I'm on the page of taking action
20:27 <Alan>: Your plan is the best I've seen so far
20:27 Victor speaks directly to Gromit
20:27 <Victor>: Are the others actually staying here? Or going back just not going in the castle
20:27 <Greystone>: "My path can have only one course now. If you wish to come, I can offer some protection. If you wish to stay, I can bring news."
20:27 Greystone exits the room
20:28 <Victor>: Is he leaving now?
20:28 <Victor>: We just paid for rooms
20:28 <Tikvah_GMing>: It's evening.
20:29 <Victor>: And even if this is the best plan we can go with - which it's not - we need to let Robin know what's happening in case it all goes to heck
20:29 <Victor>: Before leaving
20:29 <Greystone>: SHE HAS A UNICORN.
20:29 <Greystone>: Didn't we just get up? Didn't it get dark, we got rooms, we woke up, and now it's morning?
20:29 <Victor>: No, we got rooms and started talking
20:29 <Victor>: "Are the others actually staying here? Or going back just not going in the castle"
20:29 <Greystone>: I'm guessing coming with Greystone and staying in the town outside the castle. Or coming to into the castle with him as pleases on an individual basis.
20:29 <Gromit>: "Okay. Then the rest of us need to be ready for whatever comes back through that portal."
20:29 <Victor>: What portal?
20:30 <Gromit>: I was under the impression that portals were the fast-travel around the empire.
20:30 <Victor>: Not to here
20:30 <Victor>: We rode
20:30 <Tikvah_GMing>: Vaughan isn't big enough to have a portal.
20:30 <Gromit>: Ah, okay.
20:30 <Gromit>: We watch the roads then.
20:31 <Victor>: Wait
20:31 <Victor>: How will we know what the outcome is? If we just wait here
20:31 <Victor>: Someone needs eyes on the castle
20:32 <Greystone>: In that case, I guess we get some sleep, and head out in the morning?
20:32 <Victor>: "Apparently"
20:32 <Victor>: said with no conviction
20:33 <Victor>: "I'll go back to Robin at first light."
20:33 <Victor>: "Then whoever can do whatever."
20:33 <Gromit>: "You may want to deliver your message from up a tree. Sorry."
20:33 <Victor>: "Yeah I'll figure it out"
20:34 <Victor>: But answer the question please
20:34 <Victor>: It seems a sticking point
20:35 <Victor>: How will we know what the outcome is? If we just wait here
20:35 <Gromit>: "I'll be watching the road. If we get hostiles coming back, then we need to take some intel from them, by guile or force. If nobody comes back for a day or two, then we've got a rescue on our hands. If Greystone comes back, then we're golden."
20:36 <Victor>: And if someone comes back saying it's okay and we can return?
20:36 <Victor>: Not Greystone
20:36 <Victor>: No way to tell if genuine
20:36 <Greystone>: "I will know the outcome. If any of you wish to know and not risk me not returning, than you can send a representative with me."
20:36 <Gromit>: "I think any number we send with you won't improve the chances of getting a message back, unfortunately."
20:37 <Victor>: Ah, I have an idea
20:37 <Greystone>: "I will come back myself in that case. Or, if you wish, we can arrange a password."
20:37 <Victor>: If you get there and explain things and everything turns out okay, insist you be the one to come back and tell us, obviously
20:38 <Victor>: If it's an impossibility for some reason, yes send a password exactly
20:38 <Alan>: Alright then
20:38 <Gromit>: Or insist that you get extra help to transport the prisoner in that case. Won't raise as much suspicion as just wanting to take off.
20:39 <Victor>: He's ditching the prisoner angle
20:39 <Victor>: That was where I was going, it's a great plan, but yeah
20:39 <Victor>: He's either going to be okay or dead
20:40 <Victor>: Which is why I question staying here at all, we no longer appear to serve a prupose
20:41 <Victor>: Or were you okay falling back on that story if needed, just not leading with it?
20:41 <Gromit>: We're here to counter any additional moves again the orphanage, and also isolate some of the Count's agents, if they turn out to be hostile.
20:42 <Victor>: So yeah- let's please just run through the possible receptions you'll get so we understand what you're trying to do, then we'll sleep on it, then do it
20:43 <Victor>: I'll be the Count
20:43 Victor removes his hat and flings it on the bed
20:43 <Victor>: "Report."
20:43 <Greystone>: ...
20:44 <Victor>: "Why do you return alone?"
20:45 <Gromit>: ...are we roleplaying roleplaying?
20:45 <Victor>: Yes
20:46 <Greystone>: "... You wish to know what I would say to Drindall?"
20:46 <Victor>: "It doesn't have to be the exact words, but the essense you're response would be, yes"
20:48 <Greystone>: "I will tell I am effectively here first as a messenger, that there was, so far as we were able to discern, a gross lack of inaccuracy in the mission briefing we were given, the results we found were most unlike what was expected, and was this an inaccuracy in his information department."
20:49 <Victor>: "Explain"
20:50 <Greystone>: "... An explanation was was implied in the description."
20:51 <Gromit>: "It's kinda vague. He'll want to know what seemed inaccurate."
20:51 <Victor>: I think he was generalizing for our pruposes, but would elaborate in person
20:51 <Victor>: You mention the kid is a kid then?
20:52 <Greystone>: Yes.
20:52 <Victor>: Alright
20:52 Victor holds up one finger
20:52 <Victor>: "The simple scenario"
20:52 <Victor>: "What do you mean a child? There has been a mistake!"
20:52 <Victor>: "What did you do?"
20:53 Greystone decides to put up with this childs-play.
20:54 <Victor>: Making sure you're prepared for a likely deadly confrontation, yeah
20:54 <Greystone>: "We returned bearing news of the mistake."
20:54 <Victor>: "We?" looks around
20:54 <Victor>: As Victor: "But off the point"
20:54 <Victor>: "You mean he is safe?"
20:55 <Greystone>: "Indisputably. I have heard of no man who has fought a unicorn and lived."
20:56 <Victor>: As Victor: "Hmm. Far enough on that line I suppose"
20:56 Victor raises a second finger
20:57 <Victor>: "Yes yes, the child. Did you complete your mission?"
20:59 <Greystone>: "Insomuch as our mission was to to capture the person behind dozens of monster attacks around the country, we have not, as it would seem that we were not directed to the correct person."
21:01 <Gromit>: ...do we know of dozens of monster attacks?
21:02 <Greystone>: We have only experienced one or two.
21:02 <Greystone>: 18:48 <Tikvah_Gming>: "We have found the person behind the monster attacks on the village you passed through. His name is Justin Crendall. He is a skilled fighter with a dangerous kismet, and has been behind dozens of monster attacks around the country. Currently he is in hiding in the village of Vaughan."
21:02 <Victor>: "But, what of Justin?"
21:04 <Greystone>: "As we were ordered to apprehend a Justin Crendall who has been behind dozens of monster attacks around the country, and this lad was unskilled in the art of beast creation, he could not have been the Justin we were sent after. As such, we have returned to report the lack of simularies."
21:05 <Victor>: "You mean he is unharmed then?"
21:07 <Greystone>: "We would not be so bold as to harm a child who does not fit the description meted the party."
21:07 Victor brings the two fingers down in a gun pose
21:07 <Victor>: "The you are of no more use."
21:07 Victor crosses his arms
21:07 <Victor>: "Right, so you plan to be forthright whichever reception you have? Not advisable, but at least we're aware."
21:08 <Victor>: "If this is the plan we're really going with we need sleep."
21:09 <Victor>: "And in this case, yes Gromit we do need to remain here on watch"
21:09 <Gromit>: "If it's the plan we have a volunteer for, then I'll go with it."
21:09 <Greystone>: "If a messenger gives you the word 'drakonius' then the message is from me. Will that suffice?"
21:09 Victor silently defers to Gromit
21:09 <Gromit>: "The message is from you unharmed or captured?"
21:11 <Greystone>: "Well, perhaps just from me. I might be captured, but I am not without influence. I will send you a message if I can."
21:12 <Victor>: Send *you* if you can
21:13 <Greystone>: "And if it is a messenger from the count who gives the word, then I could not send myself, but all is as the messenger says."
21:13 Victor nods but still without conviction
21:13 <Gromit>: "We'll see what we can do to fish you out if you do."
21:13 <Gromit>: "Make sure he takes a teleport beacon with him. Needs to be something subtle."
21:14 <Greystone>: "If it should come to a capture situation, I would likely challenge Drindall to a duel, rather than bother with such a situation."
21:15 <Greystone>: "You need not worry yourselves about me."
21:15 <Greystone>: I still have the marked bolt he gave me.
21:15 <Gromit>: Yeah, but it would be confiscated if you got captured.
21:15 <Victor>: It's been cycled over by now
21:15 <Victor>: And you'd be out of range anyway
21:16 <Gromit>: Yeah, but a rescue plan might involve it being in range again, and dropping some gear to him.
21:16 <Victor>: Gromit has a good point
21:16 Victor trades you for a new marked one
21:16 <Victor>: "I'll keep this one active, though out of range"
21:16 <Greystone>: Cycled over? Ah, you have a limit not only in range but in marks then?
21:16 <Victor>: Yes, 6 marks
21:17 <Greystone>: Tikvah, how long would it take to get a new kismet? Could I grab one at the castle before reporting in?
21:17 <Victor>: Depends on what it does I believe
21:17 <Gromit>: And who you expect to make it for you.
21:17 <Tikvah_GMing>: No, you wouldn't have time.
21:17 <Gromit>: Mark his boot or something that's more likely to stay on him.
21:17 <Victor>: Gromit has another good idea
21:17 <Victor>: I'll mark what you think is good
21:18 Victor marks something
21:20 <Victor>: [If there's more preparations that can be made by all means do them, please, but personally I'm just waiting for people to leave my room now]
21:20 Greystone heads goes to bed.
21:20 <Gromit>: Yeah, I'm good to go.
21:20 <Victor>: What did I mark?
21:21 <Greystone>: The side of my right boot I'm thinking, near the top.
21:22 <Victor>: K
21:23 <Greystone>: And I mark my mark on the same spot on the left bot for symmetricalilty.
21:23 <Victor>: It's not a visible mark
21:23 <Victor>: Mental 'mark'
21:23 <Greystone>: Okay I was never sure about the details of this "mark."
21:24 <Victor>: Yeah, fair thought
21:24 <Victor>: How late is it now?
21:25 <Tikvah_GMing>: About 10:30
21:25 <Victor>: "Well that was a turn" *mumbles to self wearily*
21:25 Victor goes downstairs and sees if they have drinks here
21:29 Greystone mutters "Bloody dishonorable... a child knows better than to lie... Drindall... Justin... Did we ever ask the childs last name...? Ayissa..." and nods off.
21:31 <Victor>: Do they?
21:31 <Greystone>: In Greystone's family apparently.
21:31 <Victor>: no, drinks
21:32 <Greystone>: If not we have chocolate.
21:33 <Victor>: Interpreting no feedback as a no
21:34 Victor goes to the doorway and scans the street for a tavern sign
21:35 <Tikvah_GMing>: There is a tavern just down the street. It looks like it's still open.
21:35 Victor goes in and gets a drink
21:37 <Tikvah_GMing>: The owner is a short stout man who is busy traded stories with some locals. You procure a drink.
21:37 <Victor>: Is it very busy?
21:38 <Tikvah_GMing>: About 30% of the seats are taken. Most of the patrons are gathered around the tavernkeeper.
21:39 Victor sits somewhere alone
21:39 <Victor>: Stop here and do the suicide mission next time?
21:39 <Gromit>: This seems like an okay place to pause for me.
21:41 <Tikvah_GMing>: Ok, good.
21:41 <Greystone>: I'm sure Tikvah by this time has Drindall's responses to literally anything we might say written up by now.
21:42 <Tikvah_GMing>: Let's break here. Everyone gets 1 XP.
21:42 <Victor>: Okay
21:42 <Gromit>: Onward, to session where we actually do stuff and get multiple XP at a time.
21:43 <Gromit>: Sessions, rather, I hope.
21:43 <Victor>: When we fight
21:43 <Victor>: ...The count
21:43 <Greystone>: I am kinda trusting Drindall to have some honor here.
21:44 <Victor>: I'm still 90% sure it's just a mistake
21:44 <Victor>: But it could just be wishful thinking
21:44 <Greystone>: Greystone tends to be realistic, but he may be a bit too idealistic.
21:45 <Gromit>: There's never been a Count in a story who isn't a terrible person.
21:45 <Victor>: If this goes poorly though, with the kid, it could really mess Victor up
21:45 <Victor>: Would be interesting

Author:  Tikvah [ Sun Apr 16, 2017 7:01 pm ]
Post subject:  Re: Drindall's Keep: Battle for the Sky

There will be no session tonight since it is Easter.

________________________

Actually got some stuff done tonight.

Moontide, bookworm, Skid, and Arkan each get 1 XP and 1 to give away.

Author:  bookworm [ Sun Apr 23, 2017 9:46 pm ]
Post subject:  Re: Drindall's Keep: Battle for the Sky

I give my XP to Arkan for volunteering to be our messenger back to the Count. Even though I strongly disagree with his plan to handle himself once there, I appreciate that he took the target if it goes poorly.

Author:  Arkán Dreamwalker [ Sun Apr 23, 2017 9:47 pm ]
Post subject:  Re: Drindall's Keep: Battle for the Sky

You know what, I'm just gonna give mine to Moontide, I'm just so happy to finally see him back. We've needed our monkey.

Author:  bookworm [ Sun Apr 23, 2017 9:48 pm ]
Post subject:  Re: Drindall's Keep: Battle for the Sky

I believe you're supposed to use session justification, not meta. :p

Author:  Arkán Dreamwalker [ Sun Apr 23, 2017 9:59 pm ]
Post subject:  Re: Drindall's Keep: Battle for the Sky

Wat.

Author:  bookworm [ Sun Apr 23, 2017 10:27 pm ]
Post subject:  Re: Drindall's Keep: Battle for the Sky

'The player played at the session' isn't what we should be going for. You should give XP to the character for something specific they did that earned it, like the GM does.

Author:  Tikvah [ Tue Apr 25, 2017 10:58 pm ]
Post subject:  Re: Drindall's Keep: Battle for the Sky

It is the idea to give players XP for things they accomplished in-game. It serves as motivation to move the story along and contribute to the game. Pick someone that accomplished something, and say that reason when you give the XP.

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