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Re: Gower's Field Newbie Guide

Posted: Fri Mar 04, 2011 12:24 pm
by bold4god
that is an awsome role playing guide, I am glad I read it, because I had no idea how to role play. thanks!!!

Re: Gower's Field Newbie Guide

Posted: Tue Sep 13, 2011 8:31 pm
by snubs
You know, I always looked at this guide, but I never read it. :-
...So, now I finely read through the whole thing. :) And it was very well done. :yes: My only question is, how does one create an RPG? I don't just mean by coming up with the main plot, but how does the GM keep the story moving?

Re: Gower's Field Newbie Guide

Posted: Tue Sep 13, 2011 8:53 pm
by Termite
Well, everyone basically knows what direction the story is supposed to be going in... and if one part is taking too long, the GM (or the whole group) decide on a time-skip to the next step. RPGs could basically go on forever; there's always new things one could add into one. \:D/

Re: Gower's Field Newbie Guide

Posted: Tue Sep 13, 2011 8:59 pm
by snubs
Oh, okay. I see.

Re: Gower's Field Newbie Guide

Posted: Wed Sep 14, 2011 3:33 am
by Marvin D.
Yep, that's why we try to make plots that aren't just "Do this, and we all live happily ever after :P"

Re: Gower's Field Newbie Guide

Posted: Tue Mar 31, 2015 4:40 am
by LIGHTNING
Haha! I am a long time-hardcore roleplayer, but I still found this an enjoyable read! Good job, I want to meet Elf some time.

Re: Gower's Field Newbie Guide

Posted: Tue Jun 09, 2015 11:36 am
by Lark
Are collaborative stories allowed? Like, something that hasn't been made/done before?

Re: Gower's Field Newbie Guide

Posted: Tue Jun 09, 2015 6:24 pm
by Moontide
If you are meaning doing a RPG that is not based on some piece of pop-culture, then yes. For example, if you want to make up a kingdom and play characters in it, that would be allowed. Is that what you meant?