Nomic

The game of rules, backstabbing, and a race to victory!

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ric
Isaiah 6
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Post by ric »

Hellooo, anyone still there?
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Whitty Whit
Whittier than you
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Post by Whitty Whit »

Yep. I am.
1x admin, 2x moderator. 3-26-11, 5-25-12
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Jehoshaphat wrote:I mean every election is basically just choosing what type of government we want.
#FOREVERKITTY
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Monty
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Post by Monty »

Sorry, guys! The proposal passed, though Moontide was fined for not stating an "Aye." Proposal 308 passes with an 80% majority!
AIOluver: 0+10=10 10+(.1*10)=11
Minichef: Removed from game
Monty: 53+(.1*53)=58.3=58
Moontide: -3-1=-4 -4+(17*.8)=9.6=10 10+(.1*10)=11
Ric: 7+(.1*7)=7.7=8
Whitty Whit/Hushai: 0*(0*.1)=0


I think that's right. Ric, it's your turn now. Whitty Whit, since your name change is mostly temporary, you will go after Ric, with AIOluver going next.
It's been awhile, hasn't it?
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ric
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Post by ric »

Wait, why do I get .1 times 7 again? I think I missed that part.
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Whitty Whit
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Post by Whitty Whit »

Sorry, I'm on, but I don't have time to play right now. Later today though. :P
1x admin, 2x moderator. 3-26-11, 5-25-12
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Jehoshaphat wrote:I mean every election is basically just choosing what type of government we want.
#FOREVERKITTY
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Monty
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Location: Right in front of you! Puzzle that one through.

Post by Monty »

Because everyone gets 10% of their current total added to their score each round.
It's been awhile, hasn't it?
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ric
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Post by ric »

Oh right, I made that rule up, didn't I. :p
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Mark Prescott
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Post by Mark Prescott »

I'd like to play, next round, if anyone is still interested.
~Mark Prescott~
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Whitty Whit
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Post by Whitty Whit »

I propose that if the person whose turn it is proposes a rule and that rule gets passed, he receives 2 points.

Edit: I'm not sure when I should vote, but I guess I'll vote now. Is that okay? :P

Vote: Aye
Last edited by Whitty Whit on Sat Oct 08, 2011 10:33 am, edited 2 times in total.
1x admin, 2x moderator. 3-26-11, 5-25-12
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Jehoshaphat wrote:I mean every election is basically just choosing what type of government we want.
#FOREVERKITTY
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Moontide
No way I broke the window
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Post by Moontide »

vote aye
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Monty
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Post by Monty »

Yes, Whitty Whit. In fact, if you didn't put your vote in your proposal post, it would have cost you one point.
Vote Nay because people are already getting 10 points if their proposal passes.
It's been awhile, hasn't it?
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ric
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Post by ric »

Nay

Diddo what Monty said.
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Agent 86
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Post by Agent 86 »

Is it to late to vote? If not I vote Aye
Last edited by Agent 86 on Sat Oct 15, 2011 10:10 am, edited 1 time in total.
^AIOluver^

Who am I? I'd rather not answer that question, the real question is, "Who are you?". Right now I am trying to think of something witty to put here.. I might not find anything, but that's fine. This block of text should be fine for a signature. Wait, are you still reading this? Why are you reading this? Stop. Seriously.
STOP.
This sentence is true.
The sentence above is false.

I dare you not to read this.
Hey! I said not to read this.
Maybe if I talk like this.
Wait, you still see me? *sighs* I give up.


http://blackgaardscastle.forumotion.com/
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Monty
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Post by Monty »

Yes, AIOluver, your vote counts. Since no one opted to break the tie, your vote was valid and decides that Proposal 309 passes! Whitty Whit, you'll notice that your point gain is significantly lower than it would be had you not made this proposal. Because a rule takes effect as soon as it passes, you'll receive 2 points instead of 11.

AIOluver:=11+(11*.1)=12
Minichef: Removed from game
Monty:58+10 for voting "Nay" on a passing proposal=68. 68+(68*.1)=75
Moontide:11+(11*.1)=12
Ric:8+10 for voting "Nay" on a passing proposal=18. 18+(18*.1)=20
Whitty Whit/Hushai:0+2=2. 2+(2*.1)=2

AIOluver, it is now your turn. Failure to take your turn in four days will result in the next person in line taking a turn, effectively skipping your turn.
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Moontide
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Post by Moontide »

I disagree, He should get 11+2 because it is a new rule and not a modification.
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ric
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Post by ric »

Moontide wrote:I disagree, He should get 11+2 because it is a new rule and not a modification.
Hmmm, you have a point. Perhaps Whitty should specify if it was a rule and not a modification though. But it seemed to be implied that it was a new rule.

Perhaps we should all read all the rules first before making new ones?

Oh, and Monty, where do you put the new rules/modifications?
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Monty
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Post by Monty »

Current Nomic Rules wrote: Immutable Rules

101. All players must always abide by all the rules then in effect, in the form in which they are then in effect. The rules in the Initial Set are in effect whenever a game begins. The Initial Set consists of Rules 101-116 (immutable) and 201-213 (mutable).

102. Initially rules in the 100's are immutable and rules in the 200's are mutable. Rules subsequently enacted or transmuted (that is, changed from immutable to mutable or vice versa) may be immutable or mutable regardless of their numbers, and rules in the Initial Set may be transmuted regardless of their numbers.

103. A rule-change is any of the following: (1) the enactment, repeal, or amendment of a mutable rule; (2) the enactment, repeal, or amendment of an amendment of a mutable rule; or (3) the transmutation of an immutable rule into a mutable rule or vice versa.

(Note: This definition implies that, at least initially, all new rules are mutable; immutable rules, as long as they are immutable, may not be amended or repealed; mutable rules, as long as they are mutable, may be amended or repealed; any rule of any status may be transmuted; no rule is absolutely immune to change.)

104. All rule-changes proposed in the proper way shall be voted on. They will be adopted if and only if they receive the required number of votes.

105. Every player is an eligible voter. Every eligible voter must participate in every vote on rule-changes.

106. All proposed rule-changes shall be written down before they are voted on. If they are adopted, they shall guide play in the form in which they were voted on.

107. No rule-change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule-change may have retroactive application.

108. Each proposed rule-change shall be given a number for reference. The numbers shall begin with 301, and each rule-change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted.

If a rule is repealed and reenacted, it receives the number of the proposal to reenact it. If a rule is amended or transmuted, it receives the number of the proposal to amend or transmute it. If an amendment is amended or repealed, the entire rule of which it is a part receives the number of the proposal to amend or repeal the amendment.

109. Rule-changes that transmute immutable rules into mutable rules may be adopted if and only if the vote is unanimous among the eligible voters. Transmutation shall not be implied, but must be stated explicitly in a proposal to take effect.

110. In a conflict between a mutable and an immutable rule, the immutable rule takes precedence and the mutable rule shall be entirely void. For the purposes of this rule a proposal to transmute an immutable rule does not "conflict" with that immutable rule.

111. If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive of play, or if it arguably consists of two or more rule-changes compounded or is an amendment that makes no difference, or if it is otherwise of questionable value, then the other players may suggest amendments or argue against the proposal before the vote. A reasonable time must be allowed for this debate. The proponent decides the final form in which the proposal is to be voted on and, unless the Judge has been asked to do so, also decides the time to end debate and vote.

112. The state of affairs that constitutes winning may not be altered from achieving n points to any other state of affairs. The magnitude of n and the means of earning points may be changed, and rules that establish a winner when play cannot continue may be enacted and (while they are mutable) be amended or repealed.

113. A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgment of the player to incur it, may be imposed.

114. There must always be at least one mutable rule. The adoption of rule-changes must never become completely impermissible.

115. Rule-changes that affect rules needed to allow or apply rule-changes are as permissible as other rule-changes. Even rule-changes that amend or repeal their own authority are permissible. No rule-change or type of move is impermissible solely on account of the self-reference or self-application of a rule.

116. Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.

Mutable Rules

201. Players shall alternate in clockwise order, taking one whole turn apiece. Turns may not be skipped or passed, and parts of turns may not be omitted. All players begin with zero points.

In mail and computer games, players shall alternate in alphabetical order by surname.

202. One turn consists of two parts in this order: (1) proposing one rule-change and having it voted on, and (2) throwing one die once and adding the number of points on its face to one's score.

In mail and computer games, instead of throwing a die, players subtract 291 from the ordinal number of their proposal and multiply the result by the fraction of favorable votes it received, rounded to the nearest integer. (This yields a number between 0 and 10 for the first player, with the upper limit increasing by one each turn; more points are awarded for more popular proposals.)

203. A majority of the eligible votes is necessary to pass a proposal. In the case of a tie, the next person to post breaks the tie.

204. If and when rule-changes can be adopted without unanimity, the players who vote against winning proposals shall receive 10 points each.

205. An adopted rule-change takes full effect at the moment of the completion of the vote that adopted it.

206. When a proposed rule-change is defeated, the player who proposed it loses 10 points.

207. Each player always has exactly one vote.

208. The winner is the first player to achieve 100 (positive) points.

In mail and computer games, the winner is the first player to achieve 200 (positive) points.

209. At no time may there be more than 25 mutable rules.

210. Players may not conspire or consult on the making of future rule-changes unless they are team-mates.

The first paragraph of this rule does not apply to games by mail or computer.

211. If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence.

If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence.

If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs.

212. If players disagree about the legality of a move or the interpretation or application of a rule, then the player preceding the one moving is to be the Judge and decide the question. Disagreement for the purposes of this rule may be created by the insistence of any player. This process is called invoking Judgment.

When Judgment has been invoked, the next player may not begin his or her turn without the consent of a majority of the other players.

The Judge's Judgment may be overruled only by a unanimous vote of the other players taken before the next turn is begun. If a Judge's Judgment is overruled, then the player preceding the Judge in the playing order becomes the new Judge for the question, and so on, except that no player is to be Judge during his or her own turn or during the turn of a team-mate.

Unless a Judge is overruled, one Judge settles all questions arising from the game until the next turn is begun, including questions as to his or her own legitimacy and jurisdiction as Judge.

New Judges are not bound by the decisions of old Judges. New Judges may, however, settle only those questions on which the players currently disagree and that affect the completion of the turn in which Judgment was invoked. All decisions by Judges shall be in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then the Judge shall consider game-custom and the spirit of the game before applying other standards.

213. If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or if by the Judge's best reasoning, not overruled, a move appears equally legal and illegal, then the first player unable to complete a turn is the winner.

This rule takes precedence over every other rule determining the winner.

305. Each turn, a person's total score will increase by 10%.

306. Each turn you have the option to pass. If you pass, you get one point.

307. You must say your vote, whether "Aye" or "Nay" in your proposal. Failure to do so will result in the loss of one point.
Proposals thus far:

Proposed 301: If the word "rule" is used in this thread, the person using it would be fined 5 points.
Failed

Proposed 302: Change the wording of rule 202 to add 15 points to a person's score if their proposal passes.
Failed

Proposed 303: Change the wording of rule 203 to read "A majority of the eligible votes is necessary to pass a proposal. In the case of a tie, the next person to post breaks the tie."
Passed

Proposed 304: Each turn a person's income is added to their score.
Failed

Proposed 305: Each turn, a person's total score will increase by 10%.
Passed


Proposal 306: Each turn you have the option to pass. If you pass, you get one point.
Passed


Proposal 307: You must say your vote, whether "Aye" or "Nay" in your proposal. Failure to do so will result in the loss of one point.
Passed


I will post the rest later.
It's been awhile, hasn't it?
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