The Town of Odyssey
http://thetoo.com/

Mafia Round 12 (Night Two!)
http://thetoo.com/viewtopic.php?f=421&t=33319
Page 3 of 5

Author:  Jehoshaphat [ Tue Sep 10, 2013 7:11 am ]
Post subject:  Re: Mafia Round 12 (Day One!)

Jehoshaphat was puzzled by the mystery at hand. He could not figure anything that would be good for the town. He just was going to have to wait.

Author:  radgeek [ Wed Sep 11, 2013 7:19 pm ]
Post subject:  Re: Mafia Round 12 (Day One!)

"If there is a mafia roleblocker he would have likely blocked a fellow teammate," Rad explained. "Fining out who the blocked person is might be worth while."

Author:  Tikvah [ Wed Sep 11, 2013 7:45 pm ]
Post subject:  Re: Mafia Round 12 (Day One!)

I thought ~JCGJ~ said he was blocked, and we're pretty sure he's the Sherrif, or at least a Townie.

Author:  Shtakji [ Wed Sep 11, 2013 7:53 pm ]
Post subject:  Re: Mafia Round 12 (Day One!)

"Apparently if there is a mafia roleblocker, he didn't have much faith in his teammates killing ~JCGJ~ off. Smart move, if the medic did decide to save him, then they made sure to keep him off of their backs for another night.

Quote:
Actually, no. I can tell you this: I never like the Mafia to comprise more than 25% of the players in the game. Do with that what you will.

According to this post by Monty, there should be no more than three mafia remaining.

From all that's happened.. maybe I'm crazy, but I believe at least one of the mafia members is a veteran player. Call it a hunch.

Author:  E II [ Wed Sep 11, 2013 11:04 pm ]
Post subject:  Re: Mafia Round 12 (Day One!)

Ok I am new and stuff but why would a maf roleblocker block a maf?
And it is pretty safe to assume at least 1 is a veteran if you look at the ratio of inexperienced to experienced. 8-)

Author:  Woody [ Thu Sep 12, 2013 11:25 am ]
Post subject:  Re: Mafia Round 12 (Day One!)

I am wondering that very question, Eugene II. The roleblocker keeps someone from using their role, correct? So why would they do that to a fellow team member?

Author:  Knight Fisher [ Thu Sep 12, 2013 3:08 pm ]
Post subject:  Re: Mafia Round 12 (Day One!)

Time was ticking rather rapidly. So, with no better leads presented he decided to go for the most (And in his multi-layered personal strategy) best person to go for.

Vote: Jehoshaphat

Author:  E II [ Thu Sep 12, 2013 4:11 pm ]
Post subject:  Re: Mafia Round 12 (Day One!)

Why is Jeho the best person to go for

Author:  Jehoshaphat [ Thu Sep 12, 2013 7:17 pm ]
Post subject:  Re: Mafia Round 12 (Day One!)

I think that because KF cast a vote for me with no basis in reality we have to eliminate him. I am completely innocent. I am only doing this because I have nothing else to go on.
Vote:KF

Author:  ~JCGJ~ [ Thu Sep 12, 2013 8:05 pm ]
Post subject:  Re: Mafia Round 12 (Day One!)

"Ahh, now this is beginning to be like old times..." JC mumbled. "People make random votes because there are no true leads, and then the person who was voted for gets all offended and starts a vengence vote... Classic.

If it makes any difference at all (I can't see how it does, but what else do we have to go on?), I was attemtping to investigate Sammy last night, when I was so rudely roleblocked.

And because it's very unlikely that we'll get a majority vote by Saturday (considering it's Thursday night), I have no qualms about making a fairly large leap and:

Vote: Samantha14

Do what you will with that information.

Thank you."

Author:  radgeek [ Thu Sep 12, 2013 8:17 pm ]
Post subject:  Re: Mafia Round 12 (Day One!)

"Roleblocking just keeps the cop from finding our role," Rad said. "That is why the mafia would block themselves. I will follow JC. Even if she isn't mafia she has been rather inactive."

Vote: Samatha14

Author:  E II [ Thu Sep 12, 2013 9:52 pm ]
Post subject:  Re: Mafia Round 12 (Day One!)

Really? I thought role locking kept the person from doing their role.
But this is my first forum mafia game. I have played through other methods.
But I might as well follow the cops lead
vote: Samantha14

Author:  Jehoshaphat [ Fri Sep 13, 2013 7:27 am ]
Post subject:  Re: Mafia Round 12 (Day One!)

There is truly no one to vote for, I will
Unvote: KF
Vote: Samantha14

Author:  Shtakji [ Fri Sep 13, 2013 8:19 am ]
Post subject:  Re: Mafia Round 12 (Day One!)

"Wouldn't it be better to lynch someone who has at least posted?" Inquired Shtakji "According to Monty's rules at the beginning of the game, Samantha14 should have already been mod-removed, shouldn't she? It just seems rather like a waste of time to vote off someone who most likely will be mod-removed tonight.." *shrugs*"But then I'm fairly new at this game. I need a little more time to think and review the facts before I go jumping on a bandwagon." *retreats to her corner*

Author:  E II [ Fri Sep 13, 2013 8:22 am ]
Post subject:  Re: Mafia Round 12 (Day One!)

Well as we have no information I thinks it would be best to either lynch an inactive or no lynch. At least I think

Author:  ~JCGJ~ [ Fri Sep 13, 2013 11:12 am ]
Post subject:  Re: Mafia Round 12 (Day One!)

Shtakji wrote:
"Wouldn't it be better to lynch someone who has at least posted?" Inquired Shtakji "According to Monty's rules at the beginning of the game, Samantha14 should have already been mod-removed, shouldn't she? It just seems rather like a waste of time to vote off someone who most likely will be mod-removed tonight.." *shrugs*"But then I'm fairly new at this game. I need a little more time to think and review the facts before I go jumping on a bandwagon." *retreats to her corner*

"If you take the time to go back and read some of the past games," JC said, "you'd see that we've determined that voting off inactive players is often the best strategy when there's no good information about who to vote for."

Author:  Tikvah [ Sat Sep 14, 2013 8:20 pm ]
Post subject:  Re: Mafia Round 12 (Day One!)

"I have read past games, and I agree. I will follow our probable cop and

VOTE: SAMANTHA14"

Author:  ~JCGJ~ [ Sun Sep 15, 2013 6:57 pm ]
Post subject:  Re: Mafia Round 12 (Day One!)

"I would like to point out that I really don't have any conclusive information that proves Sammy to be Mafia, she just seems to be the most obvious choice for me, considering all circumstances."

Author:  Shtakji [ Mon Sep 16, 2013 10:02 am ]
Post subject:  Re: Mafia Round 12 (Day One!)

~JCGJ~ wrote:
Shtakji wrote:
"Wouldn't it be better to lynch someone who has at least posted?" Inquired Shtakji "According to Monty's rules at the beginning of the game, Samantha14 should have already been mod-removed, shouldn't she? It just seems rather like a waste of time to vote off someone who most likely will be mod-removed tonight.." *shrugs*"But then I'm fairly new at this game. I need a little more time to think and review the facts before I go jumping on a bandwagon." *retreats to her corner*

"If you take the time to go back and read some of the past games," JC said, "you'd see that we've determined that voting off inactive players is often the best strategy when there's no good information about who to vote for."


*Shtakji nods slowly* "Ah.. so it's a play for time. I suppose there's a less likely chance of an inactive player being a power role (and if they do have one, they most likely aren't using it.. although to cover all points, I would also like to mention Young Link was the medic last time and he only posted once). However, the odds of an inactive being mafia would seem less likely than an active player, in my opinion. That being said, however I can see the benefits of voting off an inactive. It doesn't decrease the number of voting players, but is basically the same as a "no kill" since, I have read the past games and most of the time the mafia are active. It keeps us from killing an innocent townie, but gives the mafia more chance to pick off the townies at night, if the inactive is not mafia (which, as previously stated, seems the more likely of the two)." *Shtakji had a habit of rambling once she started talking, and looking at the different expressions in the room, she saw blank faces she had confused by talking in circles, and a few that most likely thought she was a moron. However, talking helped to clear her head. She sighed and rubbed her temples, then looking up, met each person's gaze* "Look.. I'm not trying to be the newbie that comes in and knows all the answers.. I realize how annoying that must be. I'm only trying to point out different pros and cons from my viewpoint. Samantha14 is a friend of mine, and I realize this shouldn't affect my vote.. but I don't think I can vote for her right now. She may be mafia, she may not.. I just feel she's not. I suppose the main thing I'm trying to point out is.. there's a mafia roleblocker out there that we need to take out, otherwise they can keep blocking any investigations, and pick off the townies at night. I do believe he/she is mafia because if the roleblocker had the best interests of the town, they wouldn't be blocking the potential sherriff. Another reason I feel Samantha14 isn't the mafia is because no one has tried to start a bandwagon against someone else, which seems to be a mafia tactic for adverting suspicion from their own. Now you're probably suspicous of me, but that's fine because I'm most likely suspicous of you as well. Unless Samantha14 told the mafia to vote her off, there just appears to be too much agreement among everyone for her to be mafia. These are a few of my speculations that may seem all over the place (and perhaps will get me killed if it is deemed "suspicous behaviour") but maybe someone will get a lil bit of something out of my ramblings ;) "

Author:  radgeek [ Mon Sep 16, 2013 6:54 pm ]
Post subject:  Re: Mafia Round 12 (Day One!)

"Exactly how would a person start a bandwagon against this?" Rad asked. "As it is extremely difficult to start a bandwagon that goes against a follow-the-cop. Even if the cop's evidence is thin."

Page 3 of 5 All times are UTC - 7 hours [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/